Updates
- 1.29.0August 5, 2026
In Endless mode, Nightmare no longer kills you before the mode gets a chance to feel different from the campaign.
- 1.28.0August 4, 2026
Merges a maxed-out Beacon and Mine into a Central, freeing up a cell.
- 1.27.0August 4, 2026
Endless mode stops making you replay the campaign: trait enemies now show up at wave 6.
- 1.26.0August 4, 2026
Two new towers: the Sprinkler soaks enemies, and the Tesla zaps everything wet at once.
- 1.25.0August 4, 2026
You can now request account deletion, and hide or report someone from the leaderboard.
- 1.24.0August 3, 2026
Mobile gets a whole game built for touch: menu, panel, and how you place towers.
- 1.23.0August 2, 2026
The interface debuts its own typeface, and nothing looks tiny on mobile anymore.
- 1.22.1August 2, 2026
Fork and Pincer now have their own terrain feature.
- 1.22.0August 1, 2026
New tower: the Anti-Air, a specialist against flyers.
- 1.21.1August 1, 2026
An Options checkbox now explains more clearly what your stats send.
- 1.21.0August 1, 2026
Your progress can now travel: back it up to the cloud and keep playing on another device.
- 1.20.0August 1, 2026
Towers fire and land hits differently now, and enemies each die their own way too.
- 1.19.0July 31, 2026
Three new permanent upgrades, very expensive, for those who already burned through the usual catalog playing lots of endless.
- 1.18.0July 31, 2026
Season 3 opens: veteran directives in endless mode, daily contracts, and mastery medals.
- 1.17.0July 31, 2026
You can now preview the whole wave before it arrives, specialize towers in groups, and SPACE pauses.
- 1.16.0July 31, 2026
Lights and music now accompany the big moments of a run: streaks, bosses, wins, and close calls.
- 1.15.0July 30, 2026
New Updates screen on the title page: revisit what every version brought, anytime.
- 1.14.0July 30, 2026
Procedural endless: a new map every run, starting right where it already hurts.
- 1.13.0July 30, 2026
There's a fourth difficulty, Nightmare, for anyone who outgrew Hard.
- 1.12.0July 30, 2026
The game asks for your name on open, and today's challenge is visible at a glance.
- 1.10.0July 30, 2026
The board actually glows now, and enemies get their original names back.
- 1.9.0July 29, 2026
Now in English and Spanish, with missions, today's Challenge, and a season pass with skins.
- 1.8.0July 29, 2026
New map: Delta, in the Centla Wetlands, with cacao instead of gold.
- 1.7.0July 29, 2026
Towers and enemies now have their own silhouette, with shadows, lighting, and weather that reads better.
- 1.6.0July 29, 2026
The three powers split the work: Strike hits hardest at its center, Blizzard STOPS the whole map, and Frenzy targets the towers you choose.
- 1.5.0July 29, 2026
Full matches can now be replayed, and the game explains what's happening: click an enemy to learn how to stop it.
- 1.4.0July 29, 2026
The leaderboard starts its first season: old scores from before biomes no longer compete against current ones.
- 1.3.0July 29, 2026
Every map now has its own biome: cold that doesn't bite, black holes, sandstorms, and lava flows.
- 1.2.0July 28, 2026
Marked enemies now drop relics: a one-time power you save for when you need it.
- 1.1.0July 28, 2026
The game is renamed to Chibola Tower Defense.
- 1.0.1July 28, 2026
The Mine gives less gold now: it takes about seven waves to pay for itself.
- 1.0.0July 28, 2026
First version with automatic updates.